- #Bo2 gsc studio projects how to#
- #Bo2 gsc studio projects install#
- #Bo2 gsc studio projects update#
- #Bo2 gsc studio projects code#
- #Bo2 gsc studio projects Pc#
#Bo2 gsc studio projects install#
CCAPI 2.60 is now supported, install the new setup. Added shortcut to open the folder project on the project exploration. 'Bad syntax' with vectors and array should be fixed. To give the project easily, select the options "Export the project to share" and give the file, people need to click on "Inject a project shared".
#Bo2 gsc studio projects update#
The auto-updater works only for update version, not for revision (A revision needs a new installation). If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the "maps" to the popup, that's just an exemple. Don't inject a project if you are in-game, inject it in pre-game, else the game will be frozen. If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly. Look the video (or just the part 'Overview' at 4:23) for more examples. Save the entire project (ctrl+maj+s), and inject (ctrl+i). Create a new project (ctrl+o), select the mode multiplayer or zombie.
#Bo2 gsc studio projects Pc#
Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted (06/25)) and offline (for edits). Themes are available in 'White' (unfinished) and 'Black' (Initial) Setup to use the application more easily. Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion. Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA. Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. Inject your GSC projects directly to the selected target. Inject an external GSC already compiled. Edits GSC's with the editor and with the syntax of the 'GSC'.
#Bo2 gsc studio projects code#
Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized. Auto updater to know when an update come out. Add/Rename/Delete a GSC from a project. I hope this program will help people to doing research much easier for GSC's. This application should have been published 1 months ago, but IMCSx didn't have the time, and he tried to find the maximum of bugs before a release. If someone reverses it, it's not a problem i don't care because when i'm programming c#, it's not to keep the code secret, then if someone needs help (offsets ect) just ask me. The app is crypted, i need to think yet if i release the source or not, then i've obfuscated it for the moment. This program was a bit hard to do, because he had to join 4 differents API for be able to connect on each targets. Some bugs can occur, if you find a bug, tell me. Recently, IMCSx saw the compiler finished and converted to console, then he said "Why not release my editor finally?" and it's done, in a BETA version. IMCSx decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn't working, like the return of a 'waittil' for a player) but IMCSx started to make an editor for himself, and test some stuff.ĭuring these months, when IMCSx had the time he worked on it, but not everyday. (i have really no knowledge of coding stuff, so it makes it more challenging and longer to figure all this stuff out - thx in advance for anyone willing to offer level.givecustomloadout = ::givecustomloadout in your init() function.IMCSx started to create this project 6 months ago, when he saw dtx12's compiler for the first time. maybe as a kill streak or something but not as a normal attachment option. These are attachments I feel should never had been put into the game. If anyone knows, this would make a huge help in the server imo. The console mentions "replacing xyz" stuff when server is launched but when in game, doesnt look like it. In the "restricted.cfg" there is no mention of any attachments.Įnabling "restricted.cfg" does not appear to work at all. sv_enableItemRestriction 1 // Enables our custom restriction system. sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system. I removed the // from the 2 below lines in the "restricted.cfg" thinking that would enable the above 2 lines. Restrict_attachment "mms" // Millimeter Scanner Restrict_attachment "rangefinder" // Target Finder I removed the // from the 2 below lines in the "dedicated.cfg" - but it did not do anything
#Bo2 gsc studio projects how to#
Would appreciate any feedback, if anyone has knowledge of how to remove (replace) mms and target finder attachments.